Skills and programs:
The main software 3Ds max, modeling (classic polygonal, hard-surface), texturing, sweeps, adjusting materials, baking texture maps for PBR shaders.
Animation, simulation, ik (inverse kinematics), rigging (working with weights), preparing shapes for morphing.
Visualization, CPU, GPU miscalculations using render engines, Redshift, Mental Ray, Iray, Kayshot, Vray, Corona.
Zbrush: organic sculpting, texturing, baking normal maps, retopology, working with hair (fiber mesh)
Photoshop: post processing of images (renderings), assembly of texture maps by UV coordinates.
Portfolio:
https://www.artstation.com/simon_chukov
https://www.behance.net/simon_chukov
I’m conducting an educational YouTube channel with a full demonstration of various solutions for modeling and visualization of three-dimensional graphics in a matter of hours: https://www.youtube.com/user/bysochi/videos?view_as=subscriber